In this section, you can activate and set up the rudiments Flam, Drag, Ruff, Roll, and Buzz.
- Active
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Click this to activate the rudiments.
- Type
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Determines the rudiment type.
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Flam plays two hits very close together.
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Drag plays three hits very close together.
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Ruff plays four hits very close together.
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Roll continually plays drum hits to produce a sustaining drum sound.
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Buzz emulates the effect of a drummer pressing the stick into the drum while hitting it. The stick bounces on the drum, producing multiple hits that sound like a decaying drum roll.
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Flam, Drag, Ruff and Roll
For Flam, Drag, Ruff, and Roll, the following parameters are available:
- Sync
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Synchronizes the hits to the project tempo. The time span between the hits is set in fractions of beats.
- Time
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Adjusts the time span between the hits.
- Note Value
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If Sync is activated, this parameter adjusts the time span in fractions of beats.
- Dynamics
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Adjusts the dynamics of the hits.
At the minimum setting, all hits are played with the same volume. The higher the setting, the more the difference in volume between the loud and the soft hits increases.
- Humanize
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Use this parameter to randomize the timing, the dynamics, and the pitch of the hits.
Buzz
For Buzz, the following parameters are available:
- Grip
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Determines how the drumstick is held. Higher settings produce less buzz.
- Pressure
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Adjusts the pressure on the stick. Higher settings produce a longer decay of the buzz.
- Humanize
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Use this parameter to randomize the timing, the dynamics, and the pitch of the hits.